const UnityEngine = CS.UnityEngine
import CustomPlugin from "./WindowView/CustomPlugin";
export default class KeyManager {
    static onKeyDown(evt: CS.FairyGUI.EventContext) {
        let input = evt.data as CS.FairyGUI.InputEvent;
        if (input.ctrl && input.alt && input.shift && input.keyCode == UnityEngine.KeyCode.RightShift) {
            //打开自定义插件面板
            CustomPlugin.show()
        }
    }
}